![]() In early editions of the setting, The Realms shared a unified cosmology with various other campaign settings called the Great Wheel. Various products detailing specific areas of Faerûn, such as the 2nd edition FR13 Anauroch (1991), FR15 Gold and Glory (1992), FR16 The Shining South (1993), and FRS1 The Dalelands (1993), have been released, and through these much of the continent has been heavily detailed and documented to create a highly developed setting. Kara-Tur, roughly corresponding to ancient East Asia, was later the focus of its own source book Kara-Tur: The Eastern Realms, published in 1988. The other continents include Kara-Tur, Zakhara, Maztica, and other yet unspecified landmasses. ![]() Trade is performed by ship or horse-drawn vehicle, and manufacturing is based upon cottage industry.Ībeir-Toril consists of several large continents, including Faerûn, which was first detailed in the original Forgotten Realms Campaign Set, published in 1987 by TSR. There are several nation states and many independent cities, with loose alliances being formed for defense or conquest. However, the presence of magic provides an additional element of power to the societies. Technologically, the world of the Forgotten Realms is not nearly as advanced as that of Earth in this respect, it resembles the pre-industrial Earth of the 13th or 14th century. Unlike Earth, the lands of the Forgotten Realms are not all ruled by the human race: the planet Abeir-Toril is shared by humans, dwarves, elves, goblins, orcs, and other peoples and creatures. The focus of the Forgotten Realms setting is the continent of Faerûn, part of the fictional world of Abeir-Toril, an Earth-like planet with many real-world influences.
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